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iOS Class Library loads on iPhone but not on iPad (Relase build)

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Hi,
I'm having an issue and cannot find a solution to it.
I have 2 applications, one universal and one iPad only.
Both are build on top of Xamarin.Forms and use a shared iOS class library where i've declared my custom renderers.
Everything works fine on Debug builds but on Release builds, my custom renderers are not "loaded" on iPad, but are loaded on the iPhone.
As an exercice, i've moved the classes on the shared iOS class lib inside my iPad only app and removed the dependency on my shared class lib.
In this case, the custom renderers are "loaded" correctly even on Release builds.

I've also tried a release build where my iPad app was compiled with a Debug target (every other lib/project was built in Release) and in this case too the shared iOS class library with the custom renderers is correctly loaded and the app looks as it's supposed to.

Has anyone ever had a similar issue? And what can I do about it?

Thank you


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