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CachedImage FFImageLoading for Xamarin.Forms

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https://github.com/molinch/FFImageLoading or https://github.com/daniel-luberda/FFImageLoading/ (new Forms features)

DEMO: https://github.com/daniel-luberda/FFImageLoading/tree/master/samples/ImageLoading.Forms.Sample

Caching support

The library automatically deduplicates similar requests: if 100 similar requests arrive at same time then one real loading will be performed while 99 others will wait. When the 1st real read is done then the 99 waiters will get the image.

Both a memory cache and a disk cache are present.

By default, on Android, images are loaded without transparency channel. This allows saving 50% of memory since 1 pixel uses 2 bytes instead of 4 bytes in RGBA (it can be changed).

WebP support

WebP is supported on both iOS and Android.

Downsampling

Downloaded images can be automatically downsampled to specified size (less memory usage). DownsampleHeight and DownsampleWidth properties

Retry

Downloads can be repeated if not succeeded: RetryCount and RetryDelay properties.

Placeholders support

  • LoadingPlaceholder
  • ErrorPlaceholder

image image

After this pull it'll also support Transformations!
https://github.com/molinch/FFImageLoading/pull/47

Transformations support

It doesn't modify original source images. Example:

  • RoundedTransformation
  • CircleTransformation
  • GrayscaleTransformation

image image

... and some more features. Feel free to test it. Not all features are on nuget yet (older version).


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