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Using Image Asset Catalog in Visual Studio

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I am so confused by the multitude of options for managing iOS images within an XF project.

Per my understanding, an Image Catalog is the current, modern, recommended way of managing image in an iOS project.

But there seems to be some serious issues using them. For eg, in VS2015, I do not get the full range of options for iOS launch screen images. There is no support for iPhone 6S and iPhone 6S+ resolutions (@3X).

However, if I then open the project in Xamarin Studio on my Mac, the new resolution support is included. So I add the images, but now when I re-open the options in VS, the Launchscreen Image Asset Catalog doesn't even appear!! And then, when I push to my device (iPhone 6S), I can see that it is using the wrong image.

So basically, using VS, I can only support older iPhone models?

On top of that, I cannot seem to get the actual App Icon to show at all. All i get is the placeholder image. In my iOS Application properties, "App, Spotlight and Settings Icons" Asset Catalog is set to AppIcons.

So to reiterate, using VS and an Image Catalog, it is impossible to support the full range of iPhones for launch screens, and App Icons do not seem to work whatsoever. The LaunchImages Asset Catalog stops appearing in VS once it is edited on a mac.

Can someone who has done this successfully perhaps illuminate me as to their methodology?

Thank you

Edit: Removing the "Launch Storyboard" value from iOS Application tab in iOS project properties makes the app run like it would on an older device. On my 6S, it looks like it is running on an iPhone 4. Everything is zoomed. Help!!


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